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A class describing a chain of shaders. More...
#include <ShaderPipeline.hpp>
Public Member Functions | |
| ShaderPipeline () | |
| void | setWindow (const Window &win) |
| void | bind () |
| void | append (const ShaderProgram &shader) |
| void | prepend (const ShaderProgram &shader) |
| void | clear () |
| void | render () |
| ~ShaderPipeline () | |
A class describing a chain of shaders.
This class implements something known as ping-pong rendering.
| lm::ShaderPipeline::ShaderPipeline | ( | ) |
Create a shader pipeline
| lm::ShaderPipeline::~ShaderPipeline | ( | ) |
Shader pipeline dtor
| void lm::ShaderPipeline::append | ( | const ShaderProgram & | shader | ) |
Append a shader to the pipeline
| shader | The shader to append |
| void lm::ShaderPipeline::bind | ( | ) |
Bind the pipeline. You should call this function before rendering
| void lm::ShaderPipeline::clear | ( | ) |
Remove every shader from the pipeline
| void lm::ShaderPipeline::prepend | ( | const ShaderProgram & | shader | ) |
Prepend a shader to the pipeline
| shader | The shader to prepend |
| void lm::ShaderPipeline::render | ( | ) |
Render the pipeline to screen
| void lm::ShaderPipeline::setWindow | ( | const Window & | win | ) |
Set the shader pipeline active window
| win | A reference to a window |