Lums
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NlmThe Lums namespace
 CAngleA class used to represent arbitrary angles
 CBaseProviderA basic abstract class for providers
 CComponentA class that defines behavior and attributes for a GameObject
 CCoreThis class defines a core
 CEventA struct describing an event
 CFontA class describing a font
 CGameObjectA composite class representing any object in a game
 CGameStateThis class represents a GameState
 CGlyphA struct describing a single character from a font
 CImageThis class represents an image in memory
 CMatrixA class representing a square matrix
 CMusicA class used to represent music
 CProjectionAn helper struct used to define a projection
 CProviderA provider for assets that are loaded once
 CRectA struct defining a rectangle
 CSfxA class used to represent sound effect
 CShaderA class representing a shader
 CShaderPipelineA class describing a chain of shaders
 CShaderProgramA class representing a linked shader
 CSingletonAn helper template for creating singletons
 CSoundAn abstract class for sounds
 CSpriteA class representing a sprite
 CSpriteBatchA class representing a dynamic batch of bidimensional graphical elements
 CStaticSpriteBatchA class representing a static batch of bidimensional graphical elements
 CStreamProviderA provider for assets that are loaded and unloaded at runtime
 CTextureA class representing a texture in the GPU
 CVectorA class representing a Vector
 CVertexBufferA class representing a buffer of vertices
 CWindowThis class defines a Window