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void | begin () |
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void | end () |
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| StaticSpriteBatch () |
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LUMS_EXPORTED void | draw (const Texture &texture, int atlas=0, Vector2f pos={0.f, 0.f}, Vector2f scale={1.f, 1.f}, Vector4f color={1.f, 1.f, 1.f, 1.f}, Vector2b flip={false, false}) |
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LUMS_EXPORTED void | draw (const Sprite &sprite) |
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LUMS_EXPORTED void | draw (const Font &font, const char *text, Vector2f pos={0.f, 0.f}, Vector4f color={1.f, 1.f, 1.f, 1.f}) |
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LUMS_EXPORTED void | setTexture (const Texture *texture) |
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LUMS_EXPORTED void | send () |
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LUMS_EXPORTED void | flush () |
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LUMS_EXPORTED void | render () |
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| ~StaticSpriteBatch () |
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A class representing a dynamic batch of bidimensional graphical elements.