Here is a list of all documented class members with links to the class documentation for each member:
- s -
- sampleRate
: lm::Sound
- scale
: lm::Sprite
- send()
: lm::GameObject< Derived, ComponentType >
, lm::StaticSpriteBatch
, lm::VertexBuffer< Attr >
- set()
: lm::BaseProvider< T >
- setAnimation()
: lm::Sprite
- setBuffer()
: lm::Image
- setImage()
: lm::Texture
- setImageInAtlas()
: lm::Sprite
- setPath()
: lm::Font
, lm::Image
, lm::Sound
- setScale()
: lm::Image
- setSize()
: lm::Font
- setSpeed()
: lm::Sprite
- setTexture()
: lm::Sprite
, lm::SpriteBatch
, lm::StaticSpriteBatch
- setVolume()
: lm::Music
, lm::Sfx
- setVolumeLimits()
: lm::Sound
- setWindow()
: lm::Core
, lm::ShaderPipeline
- Sfx()
: lm::Sfx
- Shader()
: lm::Shader
- ShaderPipeline()
: lm::ShaderPipeline
- ShaderProgram()
: lm::ShaderProgram
- sin()
: lm::Angle
- Singleton()
: lm::Singleton< T >
- size()
: lm::BaseProvider< T >
, lm::Rect< N, T >
- Sprite()
: lm::Sprite
- start()
: lm::Core
- stateless()
: lm::Core
- StaticSpriteBatch()
: lm::StaticSpriteBatch
- stick
: lm::Event
- stop()
: lm::Core
, lm::Music
, lm::Sfx
, lm::Sound
- stream
: lm::Sound
- swap()
: lm::Window